Saturday, July 26, 2014

PDF Ebook Microsoft Exchange Server 2010 Best Practices (IT Best Practices - Microsoft Press)

PDF Ebook Microsoft Exchange Server 2010 Best Practices (IT Best Practices - Microsoft Press)

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Microsoft Exchange Server 2010 Best Practices (IT Best Practices - Microsoft Press)

Microsoft Exchange Server 2010 Best Practices (IT Best Practices - Microsoft Press)


Microsoft Exchange Server 2010 Best Practices (IT Best Practices - Microsoft Press)


PDF Ebook Microsoft Exchange Server 2010 Best Practices (IT Best Practices - Microsoft Press)

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Microsoft Exchange Server 2010 Best Practices (IT Best Practices - Microsoft Press)

About the Author

Joel Stidley, Microsoft MVP for Exchange Server Architecture, is an author and systems architect with 14 years’ experience with Exchange. He specializes in virtualization, directory services, storage, and messaging.

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Product details

Series: IT Best Practices - Microsoft Press

Paperback: 880 pages

Publisher: Microsoft Press; 1 edition (July 25, 2010)

Language: English

ISBN-10: 0735627193

ISBN-13: 978-0735627192

Product Dimensions:

7.4 x 2 x 8.9 inches

Shipping Weight: 3.2 pounds (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

22 customer reviews

Amazon Best Sellers Rank:

#1,102,042 in Books (See Top 100 in Books)

This is a solid book that digs into all of the considerations of what goes into designing and deploying an effective Exchange 2010 environment for medium to larger organizations. Aside from being informative, it's also somewhat entertaining because there are a ton of real world stories told by the many contributors in the book that highlight the colorful requirement challenges they've come across when deploying exchange in across many diverse organizations in the real world in relation to the sub-topic you are reading about. While most books out there are essentially slightly more thorough, easier reading MS documentation, this book gets into the many nuances of 2010 and helps take your your exchange knowledge to the next level. That said, it's assumed your knowledge of Exchange prior to reading this book is pretty strong... so I wouldn't recommend it to someone trying to learn the product for the first time.The up-to-date inclusion of SP1 throughout the book is also excellent. I was surprised by how many strong features and changes this first service pack introduced that are quite useful and powerful.

The author is pretty much at your disposal for any questions, which is a fresh change for sure. I was recently thrown into a SysAdmin position with my company and I didnt have a ton of experience with Exchange {/linux here} I got a hold of the author through a popular social media site, asked a few tough questions, and all the answers panned out with little complication.I use the book often, and havent been let down. Its' a must have in the library.

This book is truly an incredible resource. I'm usually involved in designing and managing exchange projects and migrations, and in those projects you need to have clear ideas and take lots of things into account, lest you find yourself in a dead alley in the middle of the project. Being a Microsoft Certified Trainer, I'm also involved in training in Exchange.For me, this book serves as a compendium of everything you must know or take into account when designing or building an Exchange solution. Much of the information can be found elsewhere, but having all the relevant aspects gathered in a single book helps inmensely. Previously I carried around dozens of links to relevant technet articles or the exchange blog, with no easy way to refresh the memory prior to a new project. And all the content is logically organised and flows naturally, explaining why things are important and design choices.For instance, it gives you a list of things you should ask a prospective customer of an Exchange project, what network information you must gather, how to transform that information into design choices, along with reference data such as what does each Exchange service does, or what ports does it need for each component.Besides, the book is full with tips and recommendations from experts and Exchange Team members, I often find things that took me years of experience to learn.Of course, for a novice in Microsoft Exchange the book may be overwhelming, I think it's more useful for consultants or architects. The point of view is quite different than the usual Exchange book.If I had to mention a negative point, the only thing I cand find is that the Excel job aids provided aren't very detailed and look hastily done, perhaps they will be updated over time. And perhaps a digital copy should have been included with it.In short, a brilliant book. Easily recommended.

I have been teaching Microsoft Exchange for years. And i have often complained that Microsoft is Great with level 200 material for the beginner. But they often left out the design information or best practices. This book really brings it home and explains alot of the design concepts and even some of the general architecture that many people are not aware of. it has comments and insight from Consultants all over the globe that have been doing this in the field for years. And it really ties it all together.This is not a best practices list. They actually try to explain why things should be done in a certain way. I am recommending it to all my customers and students.

I haven't read many Exchange specific publications, but out of the few I have read, this book is definitely the best. I currently work in a medium size company, which has seven Exchange 2010 mailbox servers, and seven Exchange 2010 Hub/Cas servers and this book has helped open my eyes to all of the tools that Exchange 2010 provides for administrators. Most of the recommendations in this book have been implemented in our Exchange 2010 environment and have helped resolve several underlying issues in the environment. Excellently written and perfect for use in studying for the 70-662 and 70-663 exams. I would recommend this book to any experienced Exchange Administrator and also for any newcomers to the Exchange world.Thanks,JK

This is a perfect book for anyone that is looking to plan, deploy, and manage Exchange 2010 in their organization. Best of all are the Inside Track and Notes from the Field tips that provide that real world experience. If you are planning on deploying Exchange 2010, or you just want to know more about it, this is the book to get!

The book contains valuable advice on how best to implement Exchange 2010 in the enterprise. I found the chapters on migrating from legacy Exchange (2003 & 2007) to Exchange 2010 useful - particularly useful were the sections on message routing and client access.

good to read when stuck on a problem

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Tuesday, July 15, 2014

Download Ebook , by Philip Briggs Chris McIntyre

Download Ebook , by Philip Briggs Chris McIntyre

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Product details

File Size: 41675 KB

Print Length: 376 pages

Publisher: Bradt Travel Guides; 4 edition (June 28, 2017)

Publication Date: June 28, 2017

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B073JD2THW

Text-to-Speech:

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Amazon Best Sellers Rank:

#244,717 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

This Bradt guide has tons of very specific, useful information. It’s well-organized by individual locations within northern Tanzania. Very helpful to read before our trip, and in fact I plan to bring the book along, since there is a lot of material included about conditions, highlights, flora and fauna in many of the places we will visit.

I loved this book. Lots of good information, including some history and animal photos.

Useful for planning and a good reference guide.

I only used the sections for the areas I traveled to and found them helpful. I used the animal and bird photos to help me identify them.

Fantastic book. So useful during our safari

Well written and informative.

This guide covers what is most needed for å great safari through the most important national parks in Tanzania.

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Wednesday, July 9, 2014

Download The Gift of Dyslexia: Why Some of the Smartest People Can't Read and How They Can Learn

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The Gift of Dyslexia: Why Some of the Smartest People Can't Read and How They Can Learn

The Gift of Dyslexia: Why Some of the Smartest People Can't Read and How They Can Learn


The Gift of Dyslexia: Why Some of the Smartest People Can't Read and How They Can Learn


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The Gift of Dyslexia: Why Some of the Smartest People Can't Read and How They Can Learn

Product details

#detail-bullets .content {

margin: 0.5em 0px 0em 25px !important;

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Audible Audiobook

Listening Length: 4 hours and 27 minutes

Program Type: Audiobook

Version: Unabridged

Publisher: Davis Dyslexia Association International

Audible.com Release Date: December 28, 2007

Language: English, English

ASIN: B00123XLMI

Amazon Best Sellers Rank:

I never write reviews but felt I must for this book. My daughter is dyslexic. This book was recommend by someone I highly respect therefore I ignored the negative reviews. I'm glad I did. This book has completely changed my daughter's ability to learn. Davis is definitely not a scam artist and he doesn't need any degrees to validate the success of his program. Since he is dyslexic, he understands how their minds work; something a nondyslexic person can not fatham. Plus, this program has helped thousands since he developed it decades ago. Dyslexic children do not learn with phonics. A hammer is a useful tool, but if you beat someone over the head with it, it becomes a murder weapon. My child knows her phonics rules but she still couldn't read without a laborious process that was causing her to hate reading. The step by step instructions in this book set her free. I was skeptical after I read through the process but, she responded EXACTLY as the author said she would. The process may seem bizarre to a nondyslexic but just do it. I was amazed. Thank you Ron Davis!

I bought the previous version of this book more than 8 years ago. I was 21, and although I would've been ashamed to have admitted it then, I hadn't read a single book cover to cover in my 21 years, including school assignments. I had really struggled in school through my entire childhood and teenage years, and nobody really understood why. I failed every English class in high school. I just wasn't able to read, and it was immensely frustrating. I tested very well, and was clearly intelligent. I got deeply involved in computer programming from a very early age, so my intelligence level was high enough. I could write in English just fine. Yet I still struggled. Nobody ever diagnosed me with dyslexia, but this book looked interesting, so I bought it on a whim.By the time I bought this book, I was doing well working in the computer industry, but I never really understood why I couldn't read. Well, to be clear, I could *read* and understand words; I wasn't illiterate by any means, but I found it impossible to get through more than a few pages of text. I had severe reading comprehension problems. My mind would read ahead, wander around, and mis-read things, and I would have to read and re-read the same text many times to really understand it (if I cared enough to learn it, as I did for computer programming).I read this book (slowly and painfully at first, as always), and had a bit of an epiphany. I have applied Mr. Davis's techniques using the "mind's eye", and in the past 8 years I have read literally hundreds of books cover to cover. I now love reading, and pick up a new book at least once a week.I still find myself struggling with my dyslexia if I am too tired, but that's the only time his techniques are not completely automatic. After years of practice, it's entirely automatic. I also (when possible) carefully choose printed books based on their typesetting (and choose the font on my computer carefully), which helps immensely as well -- I never knew that fonts and spacing could make such a difference before reading this book.Mr. Davis's explanations of the differences in the workings of the mind -- the way that dyslexics can comprehend three dimensional objects in a different way than non-dyslexics -- made so much sense to me. I've always had a very high aptitude for science, mechanics, and complex systems. I've had the ability to visualize all sides of three dimensional objects, with no effort, and I've always thought this was perfectly normal. Of course I wouldn't trade that ability, that aptitude, for normal reading. Just thinking of dyslexia as a different way of visualizing rather than a disorder is a huge leap in dealing with it.I know there are a number of negative reviews of this book, claiming that it's pseudoscience, there's no research, or that the techniques seem "silly". Personally, I don't care. The ability to read, to really read and comprehend (and quickly, at that!), has made such an enormous difference in my life that I recommend this book to everyone who will listen. If I had read this book when I was 10 years old rather than 21, I can't imagine how much it would've changed my early years.Please, if you have a child who is struggling through school but you know to be super smart, read this book and *try it*.Very gratefully indebted to Mr. Davis,Jeremy Cole

A MUST READ!!! The WORLD needs to read this great book!!!!! It IS a gift if handled right...just look at the list of those who are dyslexic.....Jay Leno for one! ZILLIONS of Dyslexic's out there doing great work if some small minded idiot school teacher doesn't destroy them! We ALL need to get "with it' and understand what this really means. #1...it has NOTHING to do with ignorance. It's a GIFT if handled right!!! My brillant grandson, a dyslexic, was told in first grade that they were going to tie a rope around his desk so he could not get out and walk around the classroom. STUPID IDIOTS! Dyslexic's learn BEST if they walk while they learn. Grrrr! We got him the RIGHT kind of help from INTELLIGENT people so his college work was an easy walk for him plus learning all the codes necessary to become a strong, loving, wonderful police officer in Houston, Texas!!I

I am a neuropsychologist and supervised dyslexia assessment for more than a decade. This idea was new to me. I tried it on a bright child, whom I called my "guinea pig" and he caught on. I had his mother in the sessions so she could learn from me. She reported that he jumped two grades in reading in two weeks. I told her to keep it up over the summer. So, I'm impressed.

WONDERFUL, My goddaughter has dyslexia and this helped her mom understand how to relate. I tried to explain the experience as I myself suffer from it. This helped give me the words that were bouncing around in my mind. Anyone giving this a bad review must have no clue as to what it feels like to have this. This little girl is sweet and smart as a whip but they were making her feel stupid with their labels. She is now much happier and making much better progress. I m NOT saying that academics have it ALL wrong but they do miss the mark on how to relate to the people with this condition.If your kid has this you can not go wrong with this book. It will help them as much as you. There is no reason to fear Dyslexia, it's just different way our minds process information.

I purchased both the Audio version and the paperback. It was helpful to go through both. The audio book is helpful because the author reads it and goes through the steps of this process with someone. The paperback is helpful because it gives you script that can be used to help someone with dyslexia. Davis has great insight on this subject and I am amazed how my kids have responded to this process. I highly recommend.

This is an incredible book. It came a little late for me to be able to help 2 of my sons, who have dyslexia, but explains so much.That it is written by a person who has Dyslexia makes it so much more relevant. The teachings can be done by a caring parent at home, for a child, or a loved one for an adult. And now I do understand that it is a true GIFT that can be controlled by the giftee. Thank you Ron Davis. Blessings.

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Download PDF Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team

Download PDF Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team

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Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team

Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team


Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team


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Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team

Product details

Series: Dungeons & Dragons

Hardcover: 256 pages

Publisher: Wizards of the Coast (September 6, 2016)

Language: English

ISBN-10: 9780786966004

ISBN-13: 978-0786966004

ASIN: 0786966009

Product Dimensions:

8.5 x 0.7 x 11.1 inches

Shipping Weight: 2 pounds (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

154 customer reviews

Amazon Best Sellers Rank:

#5,580 in Books (See Top 100 in Books)

I'll make this short and quick.Better DM material in the front of the book, including a flowchart of events, NPC description, an overview of the forces at play in the adventure. Basically everything that was asked for after Out of the Abyss hit the shelves. I'd rate this section a SOLID 10/10. Hope to see the same sort of thing in future prewritten adventures.The adventure itself is a 9/10. I absolutely love this thing. It's about the same level as Curse of Strahd, if not better. Very very pleased. Well organized - probably the best organized book dropped for 5e besides Lost Mines. And speaking of Lost Mines, there are adventure ties in one of the appendices that let you go nearly seamlessly from the end of one adventure to the other (does not include Curse of Strahd, as one would expect, but most other official 5e adventures are supported). The best of these in my opinion is the link from Lost Mines. Feels like the two books were literally made for each other.The expanded setting of north Sword Coast is pretty sick, and offers quite a bit of material that I will use for homebrew after the campaign I'm running comes to an end.

I am midway thru running this and some pros and cons have become clear. (Spoiler alert, DMs only for what follows.)The pros are that some of the giant lairs are outstanding -- just super imaginative, with lots of atmospheric detail. For example, the fire giant lair sits below a village of cunning "yakfolk" (half-yak, half human); this must be infiltrated to gain access to an elevator platform that winches down into a subterranean fortress. At the heart of the fortress is the fire giant duke, tossing an iron ball to his hell hounds that contains a roasted dwarf inside; the head of his war hammer is likewise a cage containing a live dwarf begging to be released. There is a slave wheel turned by slaves waiting to be liberated; this wheel drives an enormous loop of buckets on elevated tracks that go round the complex (and provide an interesting means of passage thru the fortress for clever PCs); there is a huge colossus (giant robot thingy) the giants are building to wreak havoc on others, and which the PCs might do well to plunder/destroy. Most of the other giant lairs are also quite good, particularly the stone giant and cloud giant lairs. (Though the cloud giant lair is similar, and probably inferior to, Cloud Giant's Bargain, an excellent side adventure that can be found used and worked into SKT; another good and very short side story that can be found online is Fee, Fly, Foe, Fund, which I used as a prelude to SKT.) Anyway, A+ to Wizards and Chris Perkins on the giant lairs.But other parts of SKT feel arbitrary and pointless. Three criticisms: #1 At three different points in the story, but particularly in the "Savage Frontier" chapter, the PCs are supposed to wander around a vast, vast region, running various errands that are mostly transparent excuses to get them moving around to various towns that require a lot of DM work to populate and roleplay. My players and I got restless and we almost quit the whole thing. If you run SKT, my advice is just pick one additional town for them to visit after the initial giant attack, and then get as quickly as you can to a temple encounter which should lead them quickly to the giant lairs themselves. #2 The PCs are also given a choice about which lair to attack, which is silly because the lairs vary in quality and difficulty, and the PCs have no way to judge which one to attack. This also ends up wasting some pretty good lairs, which go unused; in my game I required the PCs to visit two of them that I selected, plus the storm giant lair, which is where the story climaxes. #3 The storm giant lair, which is crucial to the story and must be visited no matter how you run SKT, is going to need some modification, because there (as written) the characters are basically provoked to undertake an attack that is bound to be disastrous in ways they can't possibly foresee. I am also dubious whether the attack on the dragon at the end of the story is really going to feel that cool.How does this compare to other 5e adventures? I think Out of the Abyss and Curse of Strahd are clearly better -- more imaginative, more consistent, more immersive and with less of a feel of being just a hack and slay. I like SKT better than Princes of the Apocalypse, which I read and found kind of tedious. But for all these flaws, there's still those giant lairs -- yeah, there's just something classic, so ur-D&D, and so awesome about sneaking into a giant lair, and this is a factor you don't get from COS and OOTA. So I'm glad got SKT, and I'm glad to be playing it. Just wish I'd been more selective in using only the best parts.

I've been DMing 5th Edition DnD for nearly 2 years now. I've DMed a few premades (Lost Mines, Out of the Abyss, Curse of Strahd) as well as ran two of my own home-made campaigns (one is still ongoing). I decided to pick Storm King's up to take a break from having to write for my 2nd campaign and to do something different for my group. I'll do my best to be concise about this premade while still getting my point across and with little to no spoliers. I mostly enjoyed DMing Storm King's (which i just completed this week) but felt that it dropped the ball on a few very important aspects of DnD and where players (mine mostly) derive their fun. And because of that, we went from enjoying it early on to wanting to finish it as quick as possible over the last handful of sessions.**LIKED**- OPENING QUEST -- It felt fairly organic and gave the group a good reason to stick together. It had some fun fights and some hilarious (and disturbing) imagery for storyline progression. -- Overall, the 1st chapter of the book gives a great introduction to the story and allows the players to get to know each other's characters while getting a feel for their classes with many combat encounters.- NPCs -- Many of the NPCs have a ton of flavor to them and feel like real people. The book even gives you stat blocks, and personality/bond/flaw aspects for a few of the really important NPCs. Overall, there were very few NPCs that my players just glanced over with a "meh" attitude. They felt invested in most of them and they were well written and structured- COMBAT -- The fights in this premade feel important. None of the encounters felt like filler and even the random encounters could lead to either a side mission or story progression.The boss fights had purpose and some even had some interesting mechanics (like the ability to 1-shot a boss using the environment if your players took the time to investigate the room)- COMPLEXITY OF WORLD The 3rd chapter of this book is almost entirely a list of "what's happening elsewhere in this world" and includes an enormous map of the northern regions of Faerun. If the party decided to run off to some random town, the chapter had exactly what was going on in that town, what was important there, and who they could possibly meet. Then you could fill in the rest with your own artistic license. Even locations without any connection to the story at all were covered so that you could potentially flesh out the world as you see fit.**DISLIKED**:- PACING -- This was a big one for me and my players. The pacing of Storm King's is meant to allow the players to take their time (the book tells you that you have a year to resolve the plot before the bad-guys win), but the way that it's set up there isn't really a lot to do aside from the plot. So players will mostly just cruise through it. You have to start making your own side missions/quests in order to distract the players from binge running the main-plot. -- The way that the game ushers in new things it felt like most of the game was combat oriented and not so much time for RP. Most encounters started with combat or were resolved by combat. You have to take a bit of artistic license to allow for RP for the most part. There is time for RP in towns and on the road, but most creatures that you encounter aren't there to talk, they're there to beat you over the head. To get some RP in, I took some liberties with a few of the bad-guys that allowed for my player's to try and talk them down or come to an agreement even if the book told me "this group fights to the death, no matter what." I didn't like that. My players had very little time to grow their characters organically and develop their personalities because they were going into encounters where the opponents were all issues to be solved with force.- LEVELING -- Storm King's does leveling based on milestone leveling (in that there is no experience points, all levels are awarded after predetermined events). I liked the idea but HATED the application. To begin, the players will hit level 5 by the end of the 1st chapter. This is because the start of the 2nd chapter has high CR enemies that could possibly 1 or 2 shot level 5 characters, so anything below level 5 is basically nothing to these creatures. This felt very ham-fisted and heavy handed. My players hit level 4 by the end of the 1st session (about 3-4 hours of play). The players dont have any time to learn their characters, get a feel for their powers, or playout any sort of personality or RP before they are beings beyond normal human comprehension. They go from having trouble fighting a single goblin to being able to level an entire village of people in the span of 1 city and 1 cave. One of my players was playing a plucky wizard who was bullied for sucking at magic when she was in university so she set out to prove herself. And she went from "oh man, how do I cast this cantrip again? uhhh, let me think. Gosh, why am I so bad at this?" to a magical killing machine after about 3 hours of play (and only really killing goblins and a band of disadvantaged orcs). She was unable to get into her character or build on that personality at all.- PLOT HOOKS/GOAL/PACING-- The plot to me was really interesting on paper, with all the giants and dragons and their inner turmoils. But my player's characters had a very hard time getting pulled into the story. Their characters didn't really have a stake in the plot. There was nothing to pull them in. The entirety of their anchor to the plot hinges on them caring about helping out the town's innkeeper on an errand and believing the story of a giant that told them that they were the prophesied "saviors" that a planar entity told him about. The ones that could fix the Giant's issue. That's their hook. They don't have family or friends or their hometowns really involved unless you're lucky that a player is from one of the story towns.-- The only hook they have to go on is that people ask them to do these things if they have the time to do so. I'm fairly certain if I threw in another side-mission, they would have taken that over the main plot. There's no urgency and no real sense of motivation to do it. Now I get it that there should be an unspoken agreement among the players to help push the story along (which they did), but when they're just pushing the story along out of necessity instead of because they want to, then it starts to feel forced. Near the end of this premade, it was getting bad enough that I inserted some NPCs from another campaign I ran that I knew my player's enjoyed so that they could get a better hold on the plot and their purpose. I also allowed them to fight a boss I made up and gain a few interesting magical items that they thought would be fun. By the end of the premade everyone was ready to get back to doing the home-made campaigns so they could feel more connected to their characters again.- CHARACTER POTENTIAL-- Like I mentioned before, there's no real way for the players to flesh out their characters. They are more so playing generic RPG character #1 rather than their own personally made character. There wasn't any time given for them to grow their character or allow them to experience interesting encounters that give them tough decisions. They go from level 1 to 5 in almost a single session. Those first 5 levels are usually where a player finds their groove, purpose, and life for their character. But this premade skips over that in order to hit 5 ASAP so that the characters don't die immediately to the encounters in Chap 2. I wish my players could have gotten a little more time to get attached to their characters before they're handed level 5.

Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team PDF
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Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team PDF

Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team PDF

Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team PDF
Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team PDF